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5e tinderbox11/14/2022 Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. A book of spells is a spellbook (described later in this section).Ĭaltrops: As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. A creature moving through the area at half speed doesn’t need to make the save.īlock and Tackle: A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.īook: A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.īall Bearings: As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. It confers no benefit to undead or constructs.Īrcane Focus: An arcane focus is a special item- an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item- designed to channel the power of arcane spells. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.Īntitoxin: A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. On a hit, the target takes 1d4 fire damage at the start of each of its turns. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. On a hit, the target takes 2d6 acid damage.Īlchemist’s Fire: This sticky, adhesive fluid ignites when exposed to air. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. This section describes items that have special rules or require further explanation.Īcid: As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact.
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